A downloadable game for Windows

Overview

A single player puzzle game where the player character moves through a city using crowd-based AI navigation to follow the connected paths that are available. The player interacts with the characters movement by manipulating the location and rotation of the buildings in the environment like a sliding block puzzle. After arranging the buildings in a preparation phase, the player will then set the crowds free in order to observe how they navigate and see if their planning pays off in order for the player character to achieve one or more objectives. Additionally, the player can open stores, change traffic lights and cause objects to block off paths can be used to adjust the AI pathing. The initial goal is for the game to feel cozy and relaxing but can become more complex if it is significantly beneficial for gameplay. 


Story
It’s that time of the year again and Anna gets ready to visit her dad again. Her girlfriend Jessica is coming back from her concert and Anna decided to meet and buy groceries together around her dad’s area. Before she goes however, she think of things her dad might like for her to bring along. As she does so, she reminisces about her relationship with her father.

Objectives

  • Send Anna (red agent) to the end goal!
  • Move buildings to open path in preparation phase
  • Goal may require passing through objectives to open
  • Execute Button releases agents and prevents building movement
  • Restart Button resets the buildings as well



    Controls

    • Mouse Only!
    • Left-Click and drag to move building blocks
    • Left-Click on interactable objects to influence the game world
    • Right click to rotate around level centre
    StatusReleased
    PlatformsWindows
    Rating
    Rated 4.0 out of 5 stars
    (1 total ratings)
    AuthorsEdisu, Swiggies, DaleTGrant, Jordan Hamlin

    Download

    Download
    ARainyDay_V_1.1.1.zip 73 MB

    Comments

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    (2 edits)

    A unique sliding block puzzle game, it’s really good for a student game, but as like all student games, require some feedback for the future. I finally got some time to play this, here’s my review.

    Story (very nice), audio (music & SFX) and graphics are pretty good, I’d say I would love to be able to read the story more easily.

    For a sliding-block puzzle game, the gameplay is okay. Gets good at Chapter 3. I wonder if the intention was to have multiple solutions or only one, because I can see a few solutions for some puzzles.

    First introductory puzzle for the gates was not good, did not represent the actual use of the gate very well (I just left it open, and just used it as like another path). What I would have expected is something where a gate was used to reach a checkpoint first, blocking the exit (which was closer), then opening up the gate for the AI to run to the exit. A game like Portal (as an example) introduces elements like the Companion Cube fairly well (even though it’s just a regular cube with a reskin!). In the future of any puzzle game, remember to introduce your gameplay elements well!

    The Vertical puzzles were a simple way of complicating the puzzles (which was very good), however there are some visibility issues (I could not see some checkpoints or AC units after extending a bridge. In the future, I would suggest using an ghost outline around important elements like the AC units and the checkpoints (you did this already, but it doesn’t go through walls!).

    Overall, good puzzle game, needs more forward-thinking & logic.